| Resources & Stock Images / Tutorials / Digital Art / Drawing & Painting / Photoshop | ©2012-2013 *Damascus5 |
The Journal Portal
Browse Journals |
Polls |
deviantART [dee·vee·un'nt·ART]
Keep in Touch!
|
Deviousness |
like Magic Card art, but better.
I do have a few questions.. when you mask areas off, how detailed do you get? (For example metal stuff will sub-layers for highlights or reflections..)
And what's the ratio between painting and using Photoshop-y stuff such as adjustment layers and all that for you?
thankss
I do have a question though, if that's ok: In going from monochrome to colors, how would you get warm lights/highlights? When painting skin I usually like my lights to be warm and my darks to be cool. Whenever I try adding color to black and white, the lights will stay white, not the bright saturated version of my color choice. As in, my colors don't have warm/cool variation. Normally I just have to saturate the bright areas on my own, but it's such a pain.
I hope my question wasn't too jumbled.
Also, by metal textures, do you mean that you just painted the metal, or that you used texture overlays and painted over those?
When I move from monochrome to color I do so using a Color layer over my greys. The Color layer will only adjust the chroma and saturation of anything beneath it but it will not adjust its value (how light or dark it is). It is at this point that you can encounter an interesting problem, I believe the same one you speak of as "the lights will stay white". White and black are both very cool colors (temperature-wise) and have no capacity to carry chroma to be warm. It doesn't matter if you put straight orange on a Color layer over white, the white will remain a cool color because color requires some amount of darkness and white has none. That's why the most saturated colors are midtones, anything lighter will start removing chroma and anything darker will dilute it with black. To get around the problem you have to paint the lights a bit darker so the color added later will have some value to carry the chroma.
I meant that at the "metal textures" stage I simply painted the elements made of metal, I used no texture overlays.
Let me know if that answers your question.